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Ufo game series
Ufo game series








ufo game series ufo game series

MicroProse UK liked the demo, but was less enthusiastic about producing Laser Squad sequel. With pleasantries out of the way, Moreland got down to business. If the studio was to make a new game, marketing needed to know what it was so it could prepare materials for it. Tim Roberts, a producer who Moreland planned to assign to the project, was there, along with Rob Davis from the marketing department. Moreland would manage the project, but Julian, Hand, and Brunton would assist with design aspects. Pete Moreland introduced the brothers to Stephen Hand and Mike Brunton, two of his designers. When he and Nick arrived at MicroProse UK toting their storyboards, they were shown into a room where 10 developers waited. Julian envisioned an introduction sequence that set the stage for the tactical gameplay to follow. I mean, how do you storyboard a strategy game? It’s not a film.” “They requested a storyboard of the game,” Julian says. MicroProse UK wanted them to come in and discuss a sequel to their turn-based strategy game Laser Squad, but the publisher had a specific request. įrowning, Julian Gollop hung up the phone and turned to his brother Nick. Below, we have an excerpt covering the early brainstorming sessions between developers Mythos and MicroProse for the game that became X-COM. Craddock’s latest book looking back at the history of the video game industry. note: Now on Kickstarter, Monsters in the Dark: The Making of X-COM: UFO Defense is author David L.










Ufo game series